This week we revised the interface. Filming our first video made it plain: the old equipment-and-materials screen carried too much at once — a single room stuffed with everything we owned.
So we built three rooms instead: one for inventory and disassembly, one for materials and crafting, one for blueprints and research. Each thing where it belongs. Each door labelled.

And for knowing a character in full, there is now a character sheet of its own — still a work in progress, but the screenshot shows where it is headed.

That is it for this week. Have a great weekend!