The game
GeoHunter is a real-world exploration game. The map is not a level — it is your city, your hills, your coastline. Scattered through it are riftstones: seams where something older than geology presses against the surface. Players walk to them in the physical world, mine what seeps through, transcribe blueprints no living language quite accounts for, and forge equipment from materials that should not exist.
Research deepens the descent: tech trees of forbidden disciplines, libraries that answer questions you did not ask, guilds of fellow hunters who have seen too much to stop now. Every landmark has a story. Some of the stories are true. The unsettling ones, mostly.
The story so far
The project began years ago under the name Riftstones and grew — through more rewrites than we care to admit — into the GeoHunter you can play today. The mobile client is open source; the world, the lore, and the servers are maintained by a very small team with a very large fondness for things that whisper from underground.
Who we are
Sentient Bit — an independent studio in Brașov, România, in the shadow of the Carpathians, which is exactly the kind of place this game had to come from. We answer to no publisher and, so far, to nothing we have dug up.
Find us
- Community, help and sightings: our Discord
- E-mail: [email protected]
- The fine print: Privacy Policy · Terms and Conditions
Go outside. Look down. It noticed you first.